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How you awaken a relic is something related to a feature that I have yet to reveal.And yes, relics have their own attack animations. Awaken it a second time, and it’ll cast Frozen-based spells on enemies. For example, after you’ve awakened Wintermaul, Great Hammer of Azural for the first time, the hammer will take on a life of its own and attack enemies in battle as if it were an extra creature in your party. Each time a relic is awakened, it unlocks an additional benefit for that relic. Each relic can be awakened up to 5 times. Relics can also be Awakened, allowing the relic to take on a life of its own.Synergies replace the generic stat-boosting perks from previous Siralim games.Synergies affect all the creatures in your party. For example, Azural’s relic grants a boost to Attack, while Zonte’s relic grants a boost to Intelligence. The stat (Health, Attack, Intelligence, Defense, or Speed) depends on what relic your creatures are using. Synergies grant your creatures permanent stat boosts. After a relic is “maxed out” in terms of skill points, you can still continue to level them up to gain Synergies.For example: Ice Shards – After a Frozen enemy thaws or is killed, this creature deals damage to all enemies equal to X% of the Frozen creature’s Maximum Health.
Siralim ultimate gate of the gods full#
They’re powerful, but also niche, so you’ll need to build your party around them to take full advantage of them.
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You can equip and un-equip them at any time, as long as you’re in your castle. Your creatures can equip these relics, meaning you can have up to 6 relics in your party at a time – one equipped to each creature.Eventually, you’ll be able to unlock them all, so just choose whichever is your favorite at first. There are 21 different relics to choose from – one for each god.
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Spend your Piety at Elize’s shop to unlock a new relic of your choice.If you’ve played previous Siralim games, you already know that Elize handles your Prophecies for you. Save up enough Piety and take it to Elize.The amount of Piety that you’ll earn is based on how difficult the Prophecy is. Prophecies (infinite, repeatable, randomly generated, end-game quests) now reward a new type of currency when you complete them: Piety.
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This isn’t a simple feature to explain by any stretch of the imagination, so I’m going to try to describe how relics work without rambling on with too many details: Even so, this particular feature is fairly complex, so I think it is best described as concisely as possible anyway. Note: I’m in the middle of a family emergency right now, so I apologize for this post being much shorter than the others. Welcome back! In this dev blog, I’m proud to reveal a new feature that serves as a long-term source of end-game progression in Siralim Ultimate: Relics of the Gods!
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